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Dorsum in 2016, Blizzard'due south Earth of Warcraft debuted Legion, an expansion I'd debate represents the best storytelling and cohesive storylines the game has always fielded. Legion's storyline involved a catastrophic invasion of the Burning Legion, the Biggest of Warcraft's Big Bads. It touched on lore and concepts that in some cases date to some of the earliest work in the Warcraft universe, predating WoW itself. And with the Night Titan Sargeras now dealt with, the focus is shifting back to Azeroth itself.

The expansion's trailer, revealed final year at Blizzcon, is below:

The events that drive the Battle for Azeroth are laid in the end to Legion, a last-ditch assault past Sargeras that harms the planet Azeroth itself and distributes a new resource, Azerite, across the planet in the process. Cue a major war betwixt Horde and Alliance, a new focus on PvP content, the consummate destruction of the Alliance city of Darnassus (the Night Elf racial capital) and the retaking of the Undercity / Lordaeron from the hands of the Forsaken. Meanwhile, players will simultaneously exist gearing upward to accept on the last Old God, N'Zoth, and the Highborne Elven queen Azshara, who kicked off the State of war of the Ancients over 10,000 years ago, got transformed into a naga, and has made periodic appearances (at least by proper noun) in the Warcraft universe since Warcraft iii's The Frozen Throne.

With Sargeras dealt with and the Titans having some kind of being once more, Azshara and the Quondam God Due north'Zoth are the biggest bads left standing — apart from the heroes themselves, which, at this point, are honestly demigods in their own right. Comments from Blizzard's ain devs indicate one reason BFA focuses on player-versus-player combat with new mechanics around it is because at this point, we're basically our own raid bosses.

This honestly makes some sense. At this indicate, whatever given Lvl 110 – 120 WoW graphic symbol has slaughtered multiple Old Gods embedded within the world to corrupt information technology. We've killed Titans, Aspects, Elemental Lords, the ruler of the Undead Scourge, Loa, and a deadly Riverpaw gnoll known only as Hogger. Nosotros are, to put information technology simply, kind of a big deal.

Champions of the Horde will visit Zandalar, an island in the South Seas that serves equally the bequeathed homeland of the Troll races, while the Alliance volition seek out the forces of Kul Tiras. While characters similar Jaina Proudmoore have referred to Kul Tiras, we've never really seen the island nation equally a visitable location. Side by side expansion, that's changing. Characters will receive a level heave (to 120), Wow'south new leveling technology will exist in-play (this is already available if you roll new alts), and both Alliance and Horde players will exist able to curlicue a new "Centrolineal Race" grapheme, fight their fashion across various new locations with isle expeditions, engage in twenty-thespian cooperative Warfronts, and engage in the usual grind for new boodle, feel, terrible puns, and popular culture references.

The Battle for Azeroth begins on Baronial xiv. For the Brotherhood!